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Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1 ][ 2 ] Although pseudocode shares features with regular programming ...
Collabora Online Draw and Writer – Enterprise-ready edition of LibreOffice accessible from a web browser. The Draw application is for flyers, newsletters, brochures and more, Writer has most of the functionality too. [3] Scribus – Designed for layout, typesetting, and preparation of files for professional-quality image-setting equipment. It ...
An educational programming language and development environment, designed to help young students start programming by building 3D animations and games. It is currently available in English, Hebrew, Yiddish, and Chinese. MS Word and MS Excel. Their macro languages used to be localized in non-English languages.
Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...
519. LC Class. QA76.75. The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines.
For the musical pitch, see G (musical note). Note G, originally published in Sketch of The Analytical Engine Invented by Charles Babbage. Note G[ a ] is a computer algorithm written by Ada Lovelace that was designed to calculate Bernoulli numbers using the hypothetical analytical engine. Note G is generally agreed to be the first algorithm ...
Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...
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