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  2. Design elements - Wikipedia

    en.wikipedia.org/wiki/Design_elements

    Design elements are the basic units of any visual design which form its structure and convey visual messages. [1] [2] Painter and design theorist Maitland E. Graves (1902–1978), who attempted to gestate the fundamental principles of aesthetic order in visual design, [3] in his book, The Art of Color and Design (1941), defined the elements of design as line, direction, shape, size, texture ...

  3. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  4. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  5. Design principles - Wikipedia

    en.wikipedia.org/wiki/Design_principles

    According to Alex White, author of The Elements of Graphic Design, to achieve visual unity is a main goal of graphic design. When all elements are in agreement, a design is considered unified. No individual part is viewed as more important than the whole design. A good balance between unity and variety must be established to avoid a chaotic or ...

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Pattern Name: Choosing a clear and descriptive name helps people find the pattern and encourages clear communication between team members during design discussions. Pattern Description: Because short names like "one-window drilldown" are sometimes not sufficient to describe the pattern, a few additional lines of explanation (or a canonical ...

  7. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  9. Outline of design - Wikipedia

    en.wikipedia.org/wiki/Outline_of_design

    Design (as a verb: designing, or, to design) is the intentional creation of a plan or specification for the construction or manufacturing of an object or system or for the implementation of an activity or process. Design (as a noun: a design) can refer to such a plan or specification (e.g. a drawing or other document) or to the created object ...

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