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Open Compute Project, an organization for sharing designs of data center products among companies; Open Graphics Project, a project that aims to design a standard open architecture for graphics cards; OpenCores, a loose community of designers that supports open-source cores (logic designs) for CPUs, peripherals and other devices.
Design technology, or D.T., (also Digital Delivery (DD)) is the study, design, development, application, implementation, support and management of computer and non-computer based technologies for the express purpose of communicating product design intent and constructability. Design technology can be applied to the problems encountered in ...
Emerging technology Status Potential applications Related articles Caseless ammunition: Field tests and limited commercialization Lighter and cheaper ammunition; the lack of a case may also simplify the design of firearms Lightweight Small Arms Technologies: Cloaking device: Successful experiments cloaking small objects under some conditions ...
The IB Design Technology (DT) is an elective subject offered in many International Baccalaureate schools globally. Design is also offered in the IB Middle Years Programme (MYP) as a compulsory subject for grades 6–10, and at the Diploma Programme level (from grades 11-12). IB Design Technology is very similar in content to Design and Technology.
Engineering projects, also known as technology projects, start with a design of a machine or mechanical structure with the purpose of improving strength or performance. Researchers implement all their design ideas in a model they construct. The model will be tested to evaluate the design.
Previous research shows that 70–80% of the final product quality and 70% of the product entire life-cycle cost are determined in the product design phase, therefore the design-manufacturing interface represent the greatest opportunity for cost reduction. [15] Design projects last from a few weeks to three years with an average of one year. [16]
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8; Lupton, Ellen. Graphic Design Thinking: Beyond Brainstorming. New York: Princeton Architectural Press, 2011. ISBN 978-1-56898-760-6. Martin, Roger L. The Design of Business: Why Design Thinking is the Next Competitive ...
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