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  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  3. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    In other words, the subcollection {B, D, F} is an exact cover, since every element is contained in exactly one of the sets B = {1, 4}, D = {3, 5, 6}, or F = {2, 7}.There are no more selected rows at level 3, thus the algorithm moves to the next branch at level 2…

  4. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Well-formed output language code fragments Any programming language (proven for C, C++, Java, C#, PHP, COBOL) gSOAP: C / C++ WSDL specifications C / C++ code that can be used to communicate with WebServices. XML with the definitions obtained. Microsoft Visual Studio LightSwitch: C# / VB.NET Active Tier Database schema

  5. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    3D version of Prim's algorithm. Vertical layers are labeled 1 through 4 from bottom to top. Stairs up are indicated with "/"; stairs down with "\", and stairs up-and-down with "x". Source code is included with the image description. Other algorithms exist that require only enough memory to store one line of a 2D maze or one plane of a 3D maze.

  8. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  9. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    In computer science, iterative deepening search or more specifically iterative deepening depth-first search [1] (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.