Search results
Results from the WOW.Com Content Network
In C++, a function defined inline will, if required, emit a function shared among translation units, typically by putting it into the common section of the object file for which it is needed. The function must have the same definition everywhere, always with the inline qualifier. In C++, extern inline is the same as inline.
In C and C++, the language supports a simple macro preprocessor. Source lines that should be handled by the preprocessor, such as #define and #include are referred to as preprocessor directives . Syntactic constructs similar to C's preprocessor directives, such as C# 's #if , are also typically called "directives", although in these cases there ...
Using #pragma once allows the C preprocessor to include a header file when it is needed and to ignore an #include directive otherwise. This has the effect of altering the behavior of the C preprocessor itself, and allows programmers to express file dependencies in a simple fashion, obviating the need for manual management.
C++ has more complicated rules about pointer assignments that add qualifiers as it allows the assignment of int ** to const int *const * but not the unsafe assignment to const int ** while C allows neither of those (although compilers will usually only emit a warning). C++ changes some C standard library functions to add additional overloaded ...
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
Both the C99 and C++11 standards require at least one argument, but since C++20 this limitation has been lifted through the __VA_OPT__ functional macro. The __VA_OPT__ macro is replaced by its argument when arguments are present, and omitted otherwise. Common compilers also permit passing zero arguments before this addition, however.
All logical operators exist in C and C++ and can be overloaded in C++, albeit the overloading of the logical AND and logical OR is discouraged, because as overloaded operators they behave as ordinary function calls, which means that both of their operands are evaluated, so they lose their well-used and expected short-circuit evaluation property ...
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.