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3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.
Susie, a primary school teacher, had noticed there was a lack of ready-made, high-quality educational materials and classroom content available to teachers. To help save educators time, Jon and Susie began making resources in 2010 from a spare bedroom in their Sheffield home, steadily growing the business to meet more educator needs.
STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [1] [2] The name derives from the acronym STEM, with an A added to stand for arts.
5.3 Teacher and learner language; 5.4 The use of teaching materials and resources; 5.5 practical skills for teaching at a range of levels; 5.6 The monitoring and evaluation of adult learners; 5.7 Evaluation of the teaching/learning process; 5.8 Professional development responsibilities; 5.9 Professional development support systems.
A teacher interacts with older students at a school in New Zealand. It has been found that teachers who showed enthusiasm towards the course materials and students can create a positive learning experience. [12] These teachers do not teach by rote but attempt to invigorate their teaching of the course materials every day. [13]
Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [ 2 ] [ 3 ] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses ...
Teach Starter is an online educational resources company that offers a subscription service to access teaching materials for educators. The company was founded by Jill Snape and Scott Tonges in 2012 [1] and has since expanded to provide unit and lesson plans, activities, games and curriculum aligned worksheets for kindergarten to Year 6.
However, recognizing that the UD principles created to guide the design of things (e.g., buildings, products) are not adequate for the design of social interactions (e.g., human learning environments), researchers at CAST looked to the neurosciences and theories of progressive education in developing the UDL principles.