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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    Note that 3 shows a swap chain with three buffers; the original definition of triple buffering would throw away frame C as soon as frame D finished, and start drawing frame E into buffer 1 with no delay. Set 4 shows what happens when a frame (B, in this case) takes longer than normal to draw. In this case, a frame update is missed.

  3. Ethernet flow control - Wikipedia

    en.wikipedia.org/wiki/Ethernet_flow_control

    When a station wishes to pause the other end of a link, it sends a pause frame to either the unique 48-bit destination address of this link or to the 48-bit reserved multicast address of 01-80-C2-00-00-01. [2]: Annex 31B.3.3 The use of a well-known address makes it unnecessary for a station to discover and store the address of the station at ...

  4. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    Larger buffers are required by the high performance options described below. Buffering is used throughout high performance network systems to handle delays in the system. In general, buffer size will need to be scaled proportionally to the amount of data "in flight" at any time.

  5. Packet switching - Wikipedia

    en.wikipedia.org/wiki/Packet_switching

    CompuServe developed its own packet switching network, implemented on DEC PDP-11 minicomputers acting as network nodes that were installed throughout the US (and later, in other countries) and interconnected. Over time, the CompuServe network evolved into a complicated multi-tiered network incorporating ATM, Frame Relay, IP and X.25 technologies.

  6. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    Nagle's algorithm works by combining a number of small outgoing messages and sending them all at once. Specifically, as long as there is a sent packet for which the sender has received no acknowledgment, the sender should keep buffering its output until it has a full packet's worth of output, thus allowing output to be sent all at once.

  7. CoDel - Wikipedia

    en.wikipedia.org/wiki/CoDel

    CoDel (Controlled Delay; pronounced "coddle") is an active queue management (AQM) algorithm in network routing, developed by Van Jacobson and Kathleen Nichols and published as RFC8289. [1] It is designed to overcome bufferbloat in networking hardware , such as routers , by setting limits on the delay network packets experience as they pass ...

  8. Berkeley sockets - Wikipedia

    en.wikipedia.org/wiki/Berkeley_sockets

    The Berkeley socket API is a general interface for networking and interprocess communication, and supports the use of various network protocols and address architectures. The following lists a sampling of protocol families (preceded by the standard symbolic identifier) defined in a modern Linux or BSD implementation:

  9. Link aggregation - Wikipedia

    en.wikipedia.org/wiki/Link_aggregation

    In addition, there is a basic layer-3 aggregation [20] that allows servers with multiple IP interfaces on the same network to perform load balancing, and for home users with more than one internet connection, to increase connection speed by sharing the load on all interfaces.