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The game is based on, "the grand tradition of Space Opera, in the vein of E.E Doc Smith and ... Star Wars from George Lucas." Based on these sources the game includes: "psionic powers so prevalent in the Lensman series and in Star Wars with 'the force.'" [citation needed] Spacemaster: SF adaptation of Rolemaster: Space Quest: Spaceship Zero
Fall of Magic is a collaborative storytelling tabletop role-playing game by Ross Cowman that is played on a hand-printed canvas map. The story follows a dying magus and companions on their journey to the birthplace of magic. The players utilize the map to track game progression as they unroll it.
The set of rules of a role-playing game is known as its game system; the rules themselves are known as game mechanics. Although there are game systems which are shared by many games, for example, the d20 system, many games have their own, custom rules system. Game rules determine the success or failure of a character's actions, or adjudicate ...
Mage: The Awakening is a tabletop role-playing game originally published by White Wolf Publishing on August 29, 2005, and is the third game in their Chronicles of Darkness series. The characters portrayed in this game are individuals able to bend or break the commonly accepted rules of reality to perform subtle or outlandish acts of magic ...
Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").
In 1999, Pyramid magazine named Pendragon as one of The Millennium's Most Underrated Games. Editor Scott Haring said, "Pendragon is one of the few RPGs that has a moral point of view ... And it's a great melding of game system with game world." [17] In 2006, Gaming Report called the 5th edition of Pendragon one of the "Best Retreads" in 2006. [18]
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows.The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor ...
World Tree is an anthropomorphic fantasy role-playing game designed by Bard Bloom and Victoria Borah Bloom and published by Padwolf Publishing in 2001. The setting is the World Tree, a gigantic - possibly infinite - tree, with multiple trunks, branches tens of miles thick, and thousands long.
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