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  2. Hypixel - Wikipedia

    en.wikipedia.org/wiki/Hypixel

    Hypixel Network, [3] simply known as Hypixel, is a Minecraft server that hosts minigames. It was released on April 13, 2013 by Simon "hypixel" (name of player is not written like the name of the server, but with a lower h (see list of admins)) Collins-Laflamme and Philippe Touchette, and is managed and run by Hypixel Inc. [4] Hypixel is only available on the Java Edition of Minecraft, [5] but ...

  3. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  4. Clock drift - Wikipedia

    en.wikipedia.org/wiki/Clock_drift

    On average the faster crystal will then tick 10,000 times for each time the slower one ticks. But since clock crystals are not precise, the exact number of ticks will vary. That variation can be used to create random bits. For instance, if the number of fast ticks is even, a 0 is chosen, and if the number of ticks is odd, a 1 is chosen.

  5. Swatch Internet Time - Wikipedia

    en.wikipedia.org/wiki/Swatch_Internet_Time

    Swatch Internet Time (or .beat time) is a decimal time system introduced in 1998 by the Swatch corporation as part of the marketing campaign for their line of ".beat" watches. Those without a watch could use the Internet to view the current time on the watchmaker's website, but now a dedicated wiki serves the purpose. [1]

  6. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    System time is measured by a system clock, which is typically implemented as a simple count of the number of ticks that have transpired since some arbitrary starting date, called the epoch. For example, Unix and POSIX -compliant systems encode system time (" Unix time ") as the number of seconds elapsed since the start of the Unix epoch at 1 ...

  7. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  8. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...

  9. Clock skew - Wikipedia

    en.wikipedia.org/wiki/Clock_skew

    There are two types of violation that can be caused by clock skew. One problem is caused when the clock reaches the first register and the clock signal towards the second register travels slower than output of the first register into the second register - the output of the first register reaches the second register input faster and therefore is clocked replacing the initial data on the second ...