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A PLL skip is the most common, occurring (when "unforced") approximately once in 72 solves, followed by an OLL skip with a 1 in 216 chance to occur. A combination of the two, a full last layer skip, occurs approximately once in 15,552 solves. The Cross and F2L stages of a competition-legal scramble are almost certainly not skippable, though a ...
The Rubik's Cube is constructed by labeling each of the 48 non-center facets with the integers 1 to 48. Each configuration of the cube can be represented as a permutation of the labels 1 to 48, depending on the position of each facet. Using this representation, the solved cube is the identity permutation which leaves the cube unchanged, while ...
MapleStory (Korean: 메이플스토리) is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon ).
A speedcubing competition. Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles.The most prominent puzzle in this category is the 3×3×3 puzzle, commonly known as the Rubik's Cube.
The following are the current official speedcubing world records approved by the WCA. [4]Note: For averages of 5 solves, the best time and the worst time are dropped, and the mean of the remaining 3 solves is taken.
Cubing may refer to: Puzzle games Trying to solve a Rubik's Cube. Speedcubing, solving a Rubik's Cube (or similar puzzles) as quickly as possible; Cubing the cube, a mathematical problem "The Cubing", an episode of the animated TV series Aqua Teen Hunger Force; World Cube Association (WCA) for hosting cubing competitions (a speed race for cubing)
The World Cube Association (WCA) is the worldwide non-profit organization that regulates and holds competitions for mechanical puzzles that are operated by twisting groups of pieces, commonly known as twisty puzzles (a subcategory of combination puzzles).
M (short for "Middle" layer) represents turning the layer between the R and L faces 1 quarter turn clockwise (front to back <- you got it reversed), as seen facing the (invisible) L face. S (short for "Standing" layer) represents turning the layer between the F and B faces 1 quarter turn clockwise (top to bottom), as seen facing the (visible) F ...