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  2. Fetch-and-add - Wikipedia

    en.wikipedia.org/wiki/Fetch-and-add

    The fetch-and-add instruction allows any processor to atomically increment a value in memory, preventing such multiple processor collisions. Maurice Herlihy (1991) proved that fetch-and-add has a finite consensus number, in contrast to the compare-and-swap operation. The fetch-and-add operation can solve the wait-free consensus problem for no ...

  3. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  4. Read–modify–write - Wikipedia

    en.wikipedia.org/wiki/Read–modify–write

    In computer science, read–modify–write is a class of atomic operations (such as test-and-set, fetch-and-add, and compare-and-swap) that both read a memory location and write a new value into it simultaneously, either with a completely new value or some function of the previous value.

  5. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    CISC — It becomes either a single instruction: add a,b,c. C = A+B needs one instruction. CISC — Or, on machines limited to two memory operands per instruction, move a,reg1; add reg1,b,c; C = A+B needs two instructions. RISC — arithmetic instructions use registers only, so explicit 2-operand load/store instructions are needed: load a,reg1 ...

  6. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    Many C compilers support using compare-and-swap either with the C11 <stdatomic.h> functions, [8] or some non-standard C extension of that particular C compiler, [9] or by calling a function written directly in assembly language using the compare-and-swap instruction. The following C function shows the basic behavior of a compare-and-swap ...

  7. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    The term "latency" is used in computer science often and means the time from when an operation starts until it completes. Thus, instruction fetch has a latency of one clock cycle (if using single-cycle SRAM or if the instruction was in the cache). Thus, during the Instruction Fetch stage, a 32-bit instruction is fetched from the instruction memory.

  8. Micro-operation - Wikipedia

    en.wikipedia.org/wiki/Micro-operation

    A high-level illustration showing the decomposition of machine instructions into micro-operations, performed during typical fetch-decode-execute cycles [1]: 11 . In computer central processing units, micro-operations (also known as micro-ops or μops, historically also as micro-actions [2]) are detailed low-level instructions used in some designs to implement complex machine instructions ...

  9. Microcode - Wikipedia

    en.wikipedia.org/wiki/Microcode

    # This gives the memory system two clock ticks to fetch the next # instruction to the memory data register for use by the instruction decode. # The sequencer instruction "next" means just add 1 to the control word address. MDR, NONE, MAR, COPY, NEXT, NONE # This places the address of the next instruction into the PC.