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Usually, the 32-bit and 64-bit IEEE 754 binary floating-point formats are used for float and double respectively. The C99 standard includes new real floating-point types float_t and double_t, defined in <math.h>. They correspond to the types used for the intermediate results of floating-point expressions when FLT_EVAL_METHOD is 0, 1, or 2.
Minimally, there are four types, char, int, float, and double, but the qualifiers short, long, signed, and unsigned mean that C contains numerous target-dependent integer and floating-point primitive types. [15]
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
For example, 32 contiguous bits may be treated as an array of 32 Booleans, a 4-byte string, an unsigned 32-bit integer or an IEEE single precision floating point value. Because the stored bits are never changed, the programmer must know low level details such as representation format, byte order, and alignment needs, to meaningfully cast.
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
A string literal can contain the zero code unit (one way is to put \0 into the source), but this will cause the string to end at that point. The rest of the literal will be placed in memory (with another zero code unit added to the end) but it is impossible to know those code units were translated from the string literal, therefore such source ...
For example, the number 2469/200 is a floating-point number in base ten with five digits: / = = ⏟ ⏟ ⏞ However, 7716/625 = 12.3456 is not a floating-point number in base ten with five digits—it needs six digits. The nearest floating-point number with only five digits is 12.346.
Intersection types are useful for describing overloaded function types: for example, if "int → int" is the type of functions taking an integer argument and returning an integer, and "float → float" is the type of functions taking a float argument and returning a float, then the intersection of these two types can be used to describe ...