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Trails games primarily feature turn-based combat, with some spin-offs and later entries featuring other styles of gameplay. The series is commonly praised for its character arcs and worldbuilding . It has also seen adapted and original manga , audio drama , and anime works, with the games selling 8.5 million copies by 2024.
Trails features a large cast of characters and consists of interconnected story arcs set across different nations on the continent of Zemuria: Liberl (Trails in the Sky), Crossbell (Trails to Zero and Azure), Erebonia (Trails of Cold Steel), and Calvard (Trails Through Daybreak). The first game in the series was released in 2004, with 13 main ...
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It was the first Switch game developed in-house by Falcom, with earlier ports of Ys and Trails games being outsourced to other companies. An English version by NIS America was released for Nintendo Switch, PlayStation 4, and Windows in North America on September 19, 2023, and in Europe and Oceania three days later.
The gameplay of Trails of Cold Steel II is similar to the first Trails of Cold Steel game, being a traditional Japanese role-playing video game with turn-based battles. [1] Game progression is no longer tied to the school schedule structure of the original, with the game now centered around traveling the world rather than attending classes. [2]
Ys VIII: Lacrimosa of Dana [c] is a 2016 action role-playing game developed by Nihon Falcom and published by NIS America.A part of the Ys series, it was first released in Japan by Falcom for the PlayStation Vita in July 2016, with later worldwide releases for PlayStation 4, Windows, Nintendo Switch, Amazon Luna, Stadia and PlayStation 5.
Sui Ishida created the game's lyrics, [6] character designs, and in-game illustrations, and he worked on the game's worldbuilding. [7] He took on the task of writing the game's lyrics himself because he wanted the character's songs to better reflect them, and he convinced the composer Akira Kosemura [] to work on the game after being inspired by his songs.
Increasing the incoming flow rate (from q = 10 ft 2 /s to 30 ft 2 /s in Figure 7) will result in an increase in the supercritical approach depth and a decrease in the subcritical depth post-jump. This can be seen in Figure 6 by the decrease in depth from y 1,q=30 to y 1,q=10 and the increase in depth between y 2,q=30 and y 2,q=10.