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  2. The Curse of Monkey Island - Wikipedia

    en.wikipedia.org/wiki/The_Curse_of_Monkey_Island

    The Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game in the series to be released on CD-ROM , allowing for a full musical score, fully animated cutscenes , and the introduction of voice acting for the characters.

  3. LucasArts adventure games - Wikipedia

    en.wikipedia.org/wiki/LucasArts_adventure_games

    As with The Curse of Monkey Island, the game was only released for Windows. The second title to use GrimE and the final original LucasArts adventure game to be released was Escape from Monkey Island. Released in 2000, the game is the fourth installment in the Monkey Island series. The game's development was led by Sean Clark and Michael Stemmle.

  4. Bill Tiller - Wikipedia

    en.wikipedia.org/wiki/Bill_Tiller

    At LucasArts, he was the lead artist and art director of The Dig, [2] the lead background artist on The Curse of Monkey Island, [3] and the lead artist on Indiana Jones and the Infernal Machine. He created the games A Vampyre Story and Ghost Pirates of Vooju Island for Autumn Moon Entertainment, a studio he co-founded with Mike Kirchoff in 2002.

  5. Monkey Island 2: LeChuck's Revenge - Wikipedia

    en.wikipedia.org/wiki/Monkey_Island_2:_LeChuck's...

    Monkey Island 2 was the sixth LucasArts game to use the SCUMM engine and the first to use the iMUSE sound system. Monkey Island 2 was a critical success, but a commercial disappointment. It was followed by The Curse of Monkey Island in 1997. A remake was released in 2010, following a similar remake of the first game.

  6. Crypt of the NecroDancer - Wikipedia

    en.wikipedia.org/wiki/Crypt_of_the_NecroDancer

    The Beat tracking algorithm used in the game is known as the Multi-feature Beat tracker. It is implemented in the Essentia framework and determines the positions of the beats to estimate the beats per minute, which is then used to set the tempo for the game. The game was developed using the Monkey X programming language. [11]

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  8. Return to Monkey Island - Wikipedia

    en.wikipedia.org/wiki/Return_to_Monkey_Island

    Return to Monkey Island takes place on fictional islands in the Caribbean around the Golden Age of Piracy, as with previous games of the franchise. [8] The game features a frame story that continues from the ending of LeChuck's Revenge, while the primary narrative is set after Tales of Monkey Island [15] and follows Guybrush's journey to finally find the secret of Monkey Island.

  9. Tales of Monkey Island - Wikipedia

    en.wikipedia.org/wiki/Tales_of_Monkey_Island

    Art direction was one area where LucasArts collaborated with Telltale; LucasArts was keen to promote a version of Guybrush that combined the character's appearances in Monkey Island 2 and The Curse of Monkey Island, while remaining consistent with the art style of The Secret of Monkey Island special edition. LucasArts helped provide feedback ...