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The field of view ( FOV) is the angular extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to electromagnetic radiation. It is further relevant in photography .
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
At the low end of the range is the absolute threshold of vision for a steady light across a wide field of view, about 10 −6 cd/m 2 (0.000001 candela per square meter). [22] [23] The upper end of the range is given in terms of normal visual performance as 10 8 cd/m 2 (100,000,000 or one hundred million candelas per square meter). [24]
A camera's angle of view can be measured horizontally, vertically, or diagonally. In photography, angle of view ( AOV) [1] describes the angular extent of a given scene that is imaged by a camera. It is used interchangeably with the more general term field of view . It is important to distinguish the angle of view from the angle of coverage ...
Useful field of view. In human vision, the useful field of view (or UFOV) is the visual area from which information can be extracted without eye or head movements. [1] UFOV size generally decreases with age, [2] most likely due to decreases in visual processing speed, reduced perception, and increased susceptibility to distraction.
Field of view of the human eye. Peripheral vision, or indirect vision, is vision as it occurs outside the point of fixation, i.e. away from the center of gaze or, when viewed at large angles, in (or out of) the "corner of one's eye". The vast majority of the area in the visual field is included in the notion of peripheral vision.
f-number. Diagram of decreasing apertures, that is, increasing f-numbers, in one-stop increments; each aperture has half the light-gathering area of the previous one. An f-number is a measure of the light-gathering ability of an optical system such as a camera lens. It is calculated by dividing the system's focal length by the diameter of the ...
The field of view of a pigeon compared to that of an owl. Some animals – usually, but not always, prey animals – have their two eyes positioned on opposite sides of their heads to give the widest possible field of view. Examples include rabbits, buffalo, and antelopes. In such animals, the eyes often move independently to increase the field ...