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Some string implementations store 16-bit or 32-bit code points instead of bytes, this was intended to facilitate processing of Unicode text. [5] However, it means that conversion to these types from std::string or from arrays of bytes is dependent on the "locale" and can throw exceptions. [6]
Variable-width encodings can be used in both byte strings and wide strings. String length and offsets are measured in bytes or wchar_t, not in "characters", which can be confusing to beginning programmers. UTF-8 and Shift JIS are often used in C byte strings, while UTF-16 is often used in C wide strings when wchar_t is 16 bits.
In computer programming, a netstring is a formatting method for byte strings that uses a declarative notation to indicate the size of the string. [1] [2]Netstrings store the byte length of the data that follows, making it easier to unambiguously pass text and byte data between programs that could be sensitive to values that could be interpreted as delimiters or terminators (such as a null ...
Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...
Length-prefixed "short" Strings (up to 64 bytes), marker-terminated "long" Strings and (optional) back-references Arbitrary-length heterogenous arrays with end-marker Arbitrary-length key/value pairs with end-marker Structured Data eXchange Formats (SDXF) Big-endian signed 24-bit or 32-bit integer Big-endian IEEE double
Null-terminated strings require that the encoding does not use a zero byte (0x00) anywhere; therefore it is not possible to store every possible ASCII or UTF-8 string. [ 8 ] [ 9 ] [ 10 ] However, it is common to store the subset of ASCII or UTF-8 – every character except NUL – in null-terminated strings.
The term string also does not always refer to a sequence of Unicode characters, instead referring to a sequence of bytes. For example, x86-64 has string instructions to move, set, search, or compare a sequence of items, where an item could be 1, 2, 4, or 8 bytes long. [26]
The <inttypes.h> header (cinttypes in C++) provides features that enhance the functionality of the types defined in the <stdint.h> header. It defines macros for printf format string and scanf format string specifiers corresponding to the types defined in <stdint.h> and several functions for working with the intmax_t and uintmax_t types.