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  2. Zeros and poles - Wikipedia

    en.wikipedia.org/wiki/Zeros_and_poles

    Technically, a point z 0 is a pole of a function f if it is a zero of the function 1/f and 1/f is holomorphic (i.e. complex differentiable) in some neighbourhood of z 0. A function f is meromorphic in an open set U if for every point z of U there is a neighborhood of z in which at least one of f and 1/f is holomorphic.

  3. Milne-Thomson method for finding a holomorphic function

    en.wikipedia.org/wiki/Milne-Thomson_method_for...

    In mathematics, the Milne-Thomson method is a method for finding a holomorphic function whose real or imaginary part is given. [1] It is named after Louis Melville Milne-Thomson . Introduction

  4. Pigeonhole principle - Wikipedia

    en.wikipedia.org/wiki/Pigeonhole_principle

    For example, if 2 pigeons are randomly assigned to 4 pigeonholes, there is a 25% chance that at least one pigeonhole will hold more than one pigeon; for 5 pigeons and 10 holes, that probability is 69.76%; and for 10 pigeons and 20 holes it is about 93.45%.

  5. List of types of functions - Wikipedia

    en.wikipedia.org/wiki/List_of_types_of_functions

    Nowhere continuous function: is not continuous at any point of its domain; for example, the Dirichlet function. Homeomorphism: is a bijective function that is also continuous, and whose inverse is continuous. Open function: maps open sets to open sets. Closed function: maps closed sets to closed sets.

  6. List of mathematical functions - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_functions

    Thomae's function: is a function that is continuous at all irrational numbers and discontinuous at all rational numbers. It is also a modification of Dirichlet function and sometimes called Riemann function. Kronecker delta function: is a function of two variables, usually integers, which is 1 if they are equal, and 0 otherwise.

  7. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    In numerical analysis, a root-finding algorithm is an algorithm for finding zeros, also called "roots", of continuous functions. A zero of a function f is a number x such that f ( x ) = 0 . As, generally, the zeros of a function cannot be computed exactly nor expressed in closed form , root-finding algorithms provide approximations to zeros.

  8. Lagrange multiplier - Wikipedia

    en.wikipedia.org/wiki/Lagrange_multiplier

    As a simple example, consider the problem of finding the value of x that minimizes = , constrained such that = . (This problem is somewhat untypical because there are only two values that satisfy this constraint, but it is useful for illustration purposes because the corresponding unconstrained function can be visualized in three dimensions.)

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

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