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Gamergate has been described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. [27] [34] [35] [36] Supporters stated that it was a social movement. However, as a movement Gamergate had no clearly defined goals, coherent message, or ...
However accounting for the experience difference, "the cost of being female [in game audio] is 2.15 years of experience." [129] Women and non-binary people make up approximately 14% of game audio professionals [130] The following table shows the proportion of women among game developers in several countries in 2005 to 2010. [131]
Anita Sarkeesian (/ s ɑːr ˈ k iː z i ə n / sar-KEE-zee-ən; born 1983) is a Canadian-American feminist media critic.She is the founder of Feminist Frequency, a website that hosts videos and commentary analyzing portrayals of women in popular culture.
It was only when Minsung traded video games for playing real-life games, including Dungeons and Dragons, that he met women, and his views shifted. He became, in his words, an "ardent feminist".
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A prevailing perception is that the gaming industry is not fit for female workers because of sexism. According to Richard Wilson, CEO of TIGA, "typically, 80% of the workforce is qualified to degree level or above, but the proportion of women studying subjects such as computer science or games programming courses is low. There is only a ...
Here’s what 12 game-changing activists and influencers had to say about the meaning of "feminism."
Tropes vs. Women in Video Games is a YouTube video series created by Anita Sarkeesian examining gender representation in video games.The series was financed via crowdfunding, and came to widespread attention when its Kickstarter campaign triggered a wave of online harassment against Sarkeesian, [2] causing her to flee her home at one point.