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Creating a false dilemma (either-or fallacy) in which the situation is oversimplified, also called false dichotomy; Selectively using facts (card stacking) Making false or misleading comparisons (false equivalence or false analogy) Generalizing quickly and sloppily (hasty generalization) (secundum quid)
A false analogy is an informal fallacy, or a faulty instance, of the argument from analogy. An argument from analogy is weakened if it is inadequate in any of the above respects. The term "false analogy" comes from the philosopher John Stuart Mill, who was one of the first individuals to examine analogical reasoning in detail. [2]
In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.
An argument from anecdote is an informal logical fallacy, when an anecdote is used to draw an improper logical conclusion.The fallacy can take many forms, such as cherry picking, hasty generalization, proof by assertion, and so on.
Tu quoque [a] is a discussion technique that intends to discredit the opponent's argument by attacking the opponent's own personal behavior and actions as being inconsistent with their argument, so that the opponent appears hypocritical.
Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]
Andrew Garfield just became a meme at the 2025 Golden Globes after putting on his reading glasses as he helped announced the winner for best performance by a female actor in a motion picture.
Procedural rhetoric or simulation rhetoric [1] is a rhetorical concept that explains how people learn through the authorship of rules and processes. The theory argues that games can make strong claims about how the world works—not simply through words or visuals but through the processes they embody and models they construct.