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The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. [1] It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces.
In the rook and pawn versus rook endgame, if the pawn is not beyond its fourth rank, the best place for the defending rook is in front of the pawn. [18] [19] On a similar note, Cecil Purdy said that a rook is best behind its passed pawn if it is on the fifth rank or higher, or can reach those ranks. If the pawn is held up before the fifth rank ...
In a king and pawn versus king endgame with a rook pawn, the defending king only has to get in front of the pawn to draw the game. In contrast, in the endgame with a bishop and the wrong rook pawn, getting the defending king in front of the pawn will not necessarily draw. In this position from Edmar Mednis, White wins if it is their move. 1 ...
In particular, if the pawn is on its sixth rank and is a bishop pawn or rook pawn, and the bishop does not control the pawn's promotion square, the position is a draw. [55] See Wrong bishop . A rook versus a minor piece: normally a draw but in some cases the rook wins, see pawnless chess endgame .
See King and pawn versus king endgame.) If it were White's turn to move, Black would have the opposition and the position would be a draw. In order to ensure correct play in situations like in the diagram, it may be helpful to remember that each time the pawn steps forward, it must be without giving check.
Under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely more pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate. [ 56 ] (
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight , a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [ 1 ] [ 2 ] ).
The white rook on the third rank prevents that. If Black checks with the rook from the side, White simply keeps the king in front of the pawn by alternating between squares e1 and e2. If Black offers an exchange of rooks White should take it, since the resulting king and pawn endgame is drawn. So Black's only winning chance is to advance the pawn.
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