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Bushnell's Law or Nolan's Law is an aphorism often attributed to Atari founder Nolan Bushnell, on the subject of video game design: [1] All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth. Bushnell came up with the concept based on his experience with his first game Computer Space ...
In video game AI, a utility system, or utility AI, is a simple but effective way to model behaviors for non-player characters.Using numbers, formulas, and scores to rate the relative benefit of possible actions, one can assign utilities to each action.
Uncertainty quantification (UQ) is the science of quantitative characterization and estimation of uncertainties in both computational and real world applications. It tries to determine how likely certain outcomes are if some aspects of the system are not exactly known.
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by an external video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects ...
Nigel Mansell's World Championship Racing [a] is an arcade-style Formula One racing video game developed by Gremlin Graphics and released for various systems. The game was largely successful on Amiga and DOS platforms, and was consequently ported to home consoles.
A formula game is an artificial game represented by a fully quantified Boolean formula such as …. One player (E) has the goal of choosing values so as to make the formula ψ {\displaystyle \psi } true, and selects values for the variables that are existentially quantified with ∃ {\displaystyle \exists } .
The conference differs from other conferences in the industry in its emphasis on the business and production end of the industry, with a focus on trends and innovations in video game design. [8] The conference specializes in providing a more intimate, orderly venue for select industry leaders to network.
In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...
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