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Mother [a] (known as EarthBound outside Japan) is a video game series that consists of three role-playing video games: Mother (1989), known as EarthBound Beginnings outside Japan, for the Family Computer; Mother 2 (1994), known as EarthBound outside Japan, for the Super Nintendo Entertainment System; and Mother 3 (2006) for the Game Boy Advance.
Itoi referred to the battle background animations as a "video drug". [6] The same specialist made nearly 200 of these animations, working solely on backgrounds for two years. [6] The idea for the rolling HP meter began with pachinko balls that would drop balls off the screen upon being hit. This did not work as well for characters with high health.
Mother 3 retains the turn-based battle system featured in EarthBound. When the player comes into contact with an enemy in the overworld, the game transitions to a battle screen. Battles are viewed from a presumed first-person perspective, showing the enemies against a distorted, animated background.
She discusses how the battle with Giygas in Mother deviates from traditional final boss battles, citing his deep motivations and music employed, which consists of a "shrill background noise" and a lullaby. She suggested that Giygas' degraded form in EarthBound was possibly the result of Giygas' longing for Maria's love. [26]
EarthBound was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. To commemorate the 20th anniversary of EarthBound ' s U.S. release, Mother was released globally as EarthBound Beginnings for the Wii U Virtual Console in June 2015, and was released alongside EarthBound for Nintendo Switch Online in February 2022.
Porky Minch was created for EarthBound, titled Mother 2 in Japan, by the game's director, Shigesato Itoi.In the localized version, he was called Pokey. [1] Itoi discussed how his bad disposition may have been caused by being neglected by his parents.
Notable members of the EarthBound fan base include video game developer Toby Fox, who had made various EarthBound ROM hacks in high school and whose game Undertale took inspiration from the Mother series, [13] [14] and Let's Play YouTuber Emile Rosales, whose videos on EarthBound covered various aspects of the game including the sound, art ...
Physical contact with an enemy in the overworld triggered a turn-based battle scene shown in the first-person (similar to EarthBound). The battles had psychedelic backgrounds and a circular menu that included a command to "get up" if the player was knocked down in a real-time sequence. [9]