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Dolby Atmos is a surround sound ... Overwatch and Battlefield 1 for PC also have Atmos ... Dolby Atmos for headphones requires a license to function which can be ...
Dolby Atmos uses a similar technique, [31] [32] although the speaker layout employed by cinema DTS:X is the sum of Dolby Atmos and Auro-3D. The layout showcased at AMC Burbank theatre number 8 has a standard eight channel base layer, a five channel height layer on top of the base layer (on the front and side walls) and three rows of speakers on ...
Dolby Atmos is a suite of technologies for immersive audio having both horizontal and vertical sound placement, using a combination of channel and object-based mixing and delivery. It was first introduced in cinemas with Brave (2012 film). The first game released with Dolby Atmos audio was Star Wars Battlefront (2015 video game). The means of ...
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.
Dolby AC-4 can have up to 5.1 core audio channels which all Dolby AC-4 decoders are required to decode. [1] Additional audio channels may be encoded as side signals which Dolby AC-4 decoders can optionally support which would allow for the delivery of 7.1.4 channel audio. [1]
Dolby AC-3 (a backronym for Audio Codec 3, Advanced Codec 3, or Acoustic Coder 3), also known as ATSC A/52 (name of the standard) [18] or simply Dolby Digital (DD), is the common version containing up to six discrete channels of sound. Before 1996 it was marketed as Dolby Surround AC-3, Dolby Stereo Digital, and Dolby SRD. [19]
DTS-HD MA is the encoding format for DTS:X, an object-based surround-sound format that competes with Dolby Atmos. A DTS-HD MA bitstream carrying DTS:X can contain up to 9 simultaneous sound objects, which are dynamically mapped to a user's speaker system during playback, unlike the rigid number and placement of speakers required by channel ...
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.