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  2. Programmed learning - Wikipedia

    en.wikipedia.org/wiki/Programmed_learning

    The programmed text of Skinner's theory of behaviorism is the most complete example of his ideas in action. [24] Skinner's system was generally called "linear programming" because its activities were placed in otherwise continuous text. Skinner was a wonderful publicist for his own ideas, as can be seen from this passage:

  3. Four stages of competence - Wikipedia

    en.wikipedia.org/wiki/Four_stages_of_competence

    The four stages of competence arranged as a pyramid. In psychology, the four stages of competence, or the "conscious competence" learning model, relates to the psychological states involved in the process of progressing from incompetence to competence in a skill. People may have several skills, some unrelated to each other, and each skill will ...

  4. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    The Skill Model refers to the direct, holistic discrimination of what a situation calls for as the performer's "intuition" or "intuitive perspective." The emergence of an intuitive perspective, a direct sense of what is relevant and called for in a given situation, characterizes stages four and five of the Skill Model (proficiency and expertise).

  5. ADDIE Model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    The evaluation phase consists of two aspects: formative and summative. Formative evaluation is present in each stage of the ADDIE process, while summative evaluation is conducted on finished instructional programs or products. Donald Kirkpatrick's Four Levels of Learning Evaluation are often utilized during this phase of the ADDIE process.

  6. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  7. Learning cycle - Wikipedia

    en.wikipedia.org/wiki/Learning_cycle

    Kolb integrated this learning cycle with a theory of learning styles, wherein each style prefers two of the four parts of the cycle. The cycle is quadrisected by a horizontal and vertical axis. The vertical axis represents how knowledge can be grasped, through concrete experience or through abstract conceptualization , or by a combination of both.

  8. Methods of neuro-linguistic programming - Wikipedia

    en.wikipedia.org/wiki/Methods_of_neuro...

    The methods of neuro-linguistic programming are the specific techniques used to perform and teach neuro-linguistic programming, [1] [2] which teaches that people are only able to directly perceive a small part of the world using their conscious awareness, and that this view of the world is filtered by experience, beliefs, values, assumptions, and biological sensory systems.

  9. Unified process - Wikipedia

    en.wikipedia.org/wiki/Unified_Process

    Profile of a typical project showing the relative sizes of the four phases of the Unified Process. The unified software development process or unified process is an iterative and incremental software development process framework. The best-known and extensively documented refinement of the unified process is the rational unified process (RUP).