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Vault Boy is the mascot of the Fallout media franchise. Created by staff at Interplay Entertainment, the original owners of the Fallout intellectual property, Vault Boy was introduced in 1997's Fallout as an advertising character representing Vault-Tec, a fictional megacorporation that built a series of specialized fallout shelters throughout the United States prior to the nuclear holocaust ...
The Vault Boy character is Vault-Tec's mascot, and is a recurring element in Vault-Tec products in the game world. [69] This includes the Pip-Boy, where the Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well. [70]
Agreeing to work as a spokesman and ambassador for the company, Cooper wears a Vault-Tec jumpsuit and goes to a photoshoot to advertise the Vault, at one point giving an impromptu thumbs up for a photo. It is implied that Vault-Tec's new mascot, the Vault Boy, is later modeled after Cooper.
The upcoming TV show based on Bethesda’s post-apocalyptic role-playing game Fallout will tell the origin story of the creation of mascot Vault Boy. Vault Boy is the nod-and-wink comic relief of ...
Fall Out Boy or Fallout Boy may refer to: Fall Out Boy, a band from Illinois, United States; Fallout Boy (The Simpsons), a fictional character from The Simpsons and Bongo Comics; Vault-Tec's mascot, properly called "Vault Boy", from the Fallout media franchise
The main screen of the Pip-Boy 3000, demonstrating its monochrome monitor and use of the Vault Boy character In the Interplay Fallout titles, the Pip-Boy serves as a stand-in for a menu screen. In the Bethesda titles, it is attached to the player character's arm and is looked at from a first-person perspective. [ 1 ]
Vault Boy, the mascot of the Fallout video game series, is based partly on Rich Uncle Pennybags. [16] A false memory of Mr. Monopoly as wearing a monocle, which he did not do until after this false memory gained traction, is a common instance of the Mandela effect. [17] [18] [19]
In Vault 33, Betty is starting to relocate some of the inhabitants to Vault 32. With the co-overseers separated and some of the raiders mysteriously dying, Norm decides to impersonate Betty to hack into her conversations with Vault 31's overseer. He is given access to "return" to Vault 31, and he enters the Vault, without encountering anybody.