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  2. Commercial augmented reality - Wikipedia

    en.wikipedia.org/wiki/Commercial_augmented_reality

    Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce. [1]

  3. Landmark Entertainment Group - Wikipedia

    en.wikipedia.org/wiki/Landmark_Entertainment_Group

    In conjunction with the Pavilion of Me™, the concept for the Virtual World's Fair™ was also announced—a virtual reality experience including real-time social interaction, entertainment, education and shopping, like a traditional world's fair, but designed for in-home use rather than as a real-world destination. [10]

  4. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Hannes Kauffman, Associate Professor for virtual reality at TU Vienna, says: "In collaborative augmented reality multiple users may access a shared space populated by virtual objects, while remaining grounded in the real world. This technique is particularly powerful for educational purposes when users are collocated and can use natural means ...

  5. Virtual store research - Wikipedia

    en.wikipedia.org/wiki/Virtual_Store_Research

    Virtual store research is an extension of the traditional methods of marketing research. [1] While marketing research employs techniques like focus groups, surveys and observation to better understand consumer decision-making, virtual store research uses these standard research techniques within a simulated store setting, delivered via computer.

  6. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by JarosÅ‚aw Pijarowski and ...

  7. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  8. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...

  9. Hakim Optical - Wikipedia

    en.wikipedia.org/wiki/Hakim_Optical

    On May 1, 2011, Hakim Optical opened its new flagship location at Yonge–Dundas Square in Toronto which is two blocks away from the original 1967 location.. In November 2017, Hakim Optical partnered with virtual reality and augmented reality agency VusionVR Inc. to expand the in-store service by offering an app that would take a customer's selfie and apply a Snapchat-like filter of the ...