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  2. Hyperspace - Wikipedia

    en.wikipedia.org/wiki/Hyperspace

    In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space.

  3. Faster-than-light - Wikipedia

    en.wikipedia.org/wiki/Faster-than-light

    [1] [2] Some of these proposals find loopholes around general relativity, such as by expanding or contracting space to make the object appear to be travelling greater than c. Such proposals are still widely believed to be impossible as they still violate current understandings of causality, and they all require fanciful mechanisms to work (such ...

  4. Ansible - Wikipedia

    en.wikipedia.org/wiki/Ansible

    In Ender's Game, Colonel Graff states that "somebody dredged the name ansible out of an old book somewhere". [8] In an answer on the question-and-answer website Quora, Card explained why he chose to reuse the word "ansible" for an FTL communication device instead of developing a new in-universe name for one: In an ftl universe, you have several ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Superluminal communication - Wikipedia

    en.wikipedia.org/wiki/Superluminal_communication

    Charles Stross's books Singularity Sky and Iron Sunrise make use of "causal channels" which use entangled particles for instantaneous two-way communication. The technique has drawbacks in that the entangled particles are expendable and the use of faster-than-light travel destroys the entanglement, so that one end of the channel must be ...

  7. FTL: Faster Than Light - Wikipedia

    en.wikipedia.org/wiki/FTL:_Faster_Than_Light

    FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. [4] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.

  8. Harold G. White - Wikipedia

    en.wikipedia.org/wiki/Harold_G._White

    White attracted the attention of the press when he began presenting his ideas at space conventions and publishing proposals for Alcubierre drive concepts. In 2011, he released a paper titled Warp Field Mechanics 101 that outlined an updated concept of Miguel Alcubierre's faster-than-light propulsion concept, including methods to prove the feasibility of the project.

  9. Into the Breach - Wikipedia

    en.wikipedia.org/wiki/Into_the_Breach

    Justin Ma (left) and Matthew Davis at the 2019 Game Developers Choice Awards. Into the Breach came out of ideas that Ma and Davis had following the success of FTL.They had tried various prototypes for a game, including one for a grid-based tactical system, which they recognized was seeing a resurgence in the video game industry due to the success of XCOM: Enemy Unknown (2012).