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For this reason, emoticons are widely used in online communication to replace non-verbal behaviors that emphasize or clarify one's feelings. Surprisingly, there is no static gender difference in the use of emoticons. In some studies, both men and women display an increase in emoticon use in the context of a mixed-gender group chat.
Social cognition is an important part of emotional Intelligence and incorporates social skills such as processing facial expressions, body language and other social stimulus. [16] A 2012 review published in the journal Neuropsychologia found that women are better at recognizing facial effects, expression processing and emotions in general. [6]
Situational context is another factor that affects verbal and non-verbal communication behaviors based on gender. In male-dominated fields, such as politics, [67] women employ a balance of masculine and feminine behaviors to appear both competent and likable to an audience of male peers. [68]
Cognitive abilities are mental abilities that a person uses in everyday life, as well as specific demand tasks. The most basic of these abilities are memory, executive function, processing speed and perception, which combine to form a larger perceptual umbrella relating to different social, affective, verbal and spatial information.
A research on the "acquisition of fundamental movement skills" found that even though the level of mastery for certain skills were about the same for both boys and girls, after a certain age boys have better object control skills than girls do. [86] Some differences in gender roles influence on childhood play are suggested to be biological.
During communication interactions, there are distinct differences in how men speak in comparison to women. Women and men do not have the same communicative behavior in same-sex situations and in mixed-sex situations. This means that they accommodate their communicative style to their interaction partners' gender.
Gender generally has an influence on preference of game genre. Action video games such as first-person shooters , adventure games, and sports games are generally preferred by male players, while female players tend to prefer games such as puzzle, card, and platform games.
Julia T. Wood is a professor of Communication Studies and Humanities, with a focus on personal relationships, intimate partner violence, feminist theory, and the intersections of gender, communication, and culture. She has written or edited over 20 books and 70 articles on these topics.