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A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football.The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ball during a free kick down before the time expires, or else they will be assessed a 5-yard delay of game (American football) or time count violation ...
A play calling system informs each player of his task in the current play. [1] There are constraints in designing a play calling system. The 40-second play clock means a team has 30 seconds or less from the end of one play to prepare for the next play. A complicated play calling system that lets a team tailor a play more precisely is harder for ...
The NFL (and, since 2024, college football) [3] also has a built-in two-minute warning that stops the clock after the play that occurs when the clock hits two minutes ends. In order to successfully run out the clock by kneeling, there must be less than 40 seconds on the clock if the opponent has two time-outs, 1 minute 20 seconds if the ...
The NFL and NCAA use a 40-second play clock that starts immediately after the previous play ends, though, for certain delays, such as penalty enforcement, the offense has 25 seconds from when the ball is marked ready. The purpose of the play clock is to ensure that the game progresses at a consistent pace, preventing unnecessary delays.
The two minute warning automatically stops the clock in an NFL game; thus, regardless of the circumstances, the team with possession after the two minute warning must run a play in order to re-start the clock. Therefore, with the 40-second play clock in the NFL and NCAA, two minutes (120 seconds) is in theory the maximum amount of time that can ...
A fake spike is a trick play in American football. When the clock is running low, it is not uncommon for a quarterback to spike the ball to stop the clock, either to set up for the next play or bring on the special teams. Here though, the objective is to trick the defense into believing that no downfield play will be run.
In the NFL, this only stops the clock in the final two minutes of the first half and final five minutes of the second half; the rest of the time, the clock stops only temporarily, restarting when the ball is set for the next play. In arena football, the clock stops only for out-of-bounds plays in the final minute of the half.
The offensive team is only allowed three downs to advance the ball 10 yards and thereby maintain possession, as opposed to four downs in the American game. The play clock runs for only 20 seconds from the time the ball is whistled into play, compared to 40 seconds from the end of the last play in U.S. college football and the NFL.