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  2. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    Find the optimal distance for a given screen. Example: for a 4K UHD screen 140 cm high (112 inches diagonal), the optimal distance is 140 × 1.6 = 224 cm. Find the right screen size. Example: for a 1080 HDTV used at a distance of 250 cm, you need to find a screen whose height is close to ⁠ 250 / 3.2 ⁠ = 78 cm (63 inches diagonally).

  3. Throw (projector) - Wikipedia

    en.wikipedia.org/wiki/Throw_(projector)

    In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).

  4. LCD projector - Wikipedia

    en.wikipedia.org/wiki/LCD_projector

    A projector's throw ratio is used when installing projectors to control the size of the projected display. [1] For example, if the throw ratio is 2:1 and the projector is fourteen feet away from the screen, then the display width will be seven feet.

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Computer and handheld screens Designation Usage W (px) H Aspect ratio Total pixels Storage Display Pixel 0.26K1 Microvision: 16: ×: 16 1∶1: 1∶1: 1∶1: 256

  6. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, typically measured in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen's display resolution and is measured in pixels. [1] [2]

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The aspect ratio also affects the perceived size of objects on the screen. [5] The native screen resolution together with the physical dimensions of the graphics display can be used to calculate its pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display.

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