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  2. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi. It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.

  3. Borland Graphics Interface - Wikipedia

    en.wikipedia.org/wiki/Borland_Graphics_Interface

    BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications.

  4. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    It also provides a graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType, an audio module that uses OpenAL, replaced by miniaudio as of v3.0.0 [5], and a networking module for basic Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) communication.

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware. Drivers without freely (and legally) -available source code are commonly known as binary drivers.

  6. Borland C++ - Wikipedia

    en.wikipedia.org/wiki/Borland_C++

    Borland C++ was a C and C++ IDE (integrated development environment) released by Borland for MS-DOS and Microsoft Windows. It was the successor to Turbo C++ and included a better debugger, the Turbo Debugger , which was written in protected mode DOS.

  7. Graphics library - Wikipedia

    en.wikipedia.org/wiki/Graphics_library

    By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.

  8. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...

  9. List of compilers - Wikipedia

    en.wikipedia.org/wiki/List_of_compilers

    Edison Design Group: provides production-quality front end compilers for C, C++, and Java (a number of the compilers listed on this page use front end source code from Edison Design Group [111]). Additionally, Edison Design Group makes their proprietary software available for research uses.