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This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any ...
For the RGB model, this is represented by a cube using non-negative values within a 0–1 range, assigning black to the origin at the vertex (0, 0, 0), and with increasing intensity values running along the three axes up to white at the vertex (1, 1, 1), diagonally opposite black. An RGB triplet (r,g,b) represents the three-dimensional ...
As the value increases above 50%, it has the effect of tinting, and full lightness produces white. At zero saturation, lightness controls the resulting shade of gray. A value of zero still produces black, and full lightness still produces white. The midpoint value results in the "middle" shade of gray, with an RGB value of (128,128,128).
The contrast ranges from black at the weakest intensity to white at the strongest. [1] Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called bilevel or binary images). Grayscale images have many shades of gray in between.
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RGB values are usually given in the 0–255 range; if they are in the 0–1 range, the values are multiplied by 255 before conversion. This number divided by sixteen (integer division; ignoring any remainder) gives the first hexadecimal digit (between 0 and F, where the letters A to F represent the numbers 10 to 15.
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