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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku can be solved using stochastic (random-based) algorithms. [11] [12] An example of this method is to: Randomly assign numbers to the blank cells in the grid. Calculate the number of errors. "Shuffle" the inserted numbers until the number of mistakes is reduced to zero. A solution to the puzzle is then found.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    A Sudoku solved by backtracking. Examples where backtracking can be used to solve puzzles or problems include: Puzzles such as eight queens puzzle, crosswords, verbal arithmetic, Sudoku [nb 1], and Peg Solitaire. Combinatorial optimization problems such as parsing and the knapsack problem.

  4. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The analysis of Sudoku is generally divided between analyzing the properties of unsolved puzzles (such as the minimum possible number of given clues) and analyzing the properties of solved puzzles. Initial analysis was largely focused on enumerating solutions, with results first appearing in 2004.

  5. Taking Sudoku Seriously - Wikipedia

    en.wikipedia.org/wiki/Taking_Sudoku_Seriously

    The book is centered around Sudoku puzzles, using them as a jumping-off point "to discuss a broad spectrum of topics in mathematics". [1] In many cases these topics are presented through simplified examples which can be understood by hand calculation before extending them to Sudoku itself using computers. [3]

  6. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    An example of Greater Than Sudoku. A tabletop version of Sudoku can be played with a standard 81-card Set deck (see Set game). A three-dimensional Sudoku puzzle was published in The Daily Telegraph in May 2005. The Times also publishes a three-dimensional version under the name Tredoku. Also, a Sudoku version of the Rubik's Cube is named Sudoku ...

  7. Sudoku code - Wikipedia

    en.wikipedia.org/wiki/Sudoku_code

    The constraints of Sudoku codes are non-linear: all symbols within a constraint (row, line, sub-grid) must be different from any other symbol within this constraint. Hence there is no all-zero codeword in Sudoku codes. Sudoku codes can be represented by probabilistic graphical model in which they take the form of a low-density parity-check code ...

  8. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    Killer sudoku (also killer su doku, sumdoku, sum doku, sumoku, addoku, or samunanpure サムナンプレ sum-num(ber) pla(ce)) is a puzzle that combines elements of sudoku and kakuro. Despite the name, the simpler killer sudokus can be easier to solve than regular sudokus, depending on the solver's skill at mental arithmetic ; the hardest ones ...

  9. Exact cover - Wikipedia

    en.wikipedia.org/wiki/Exact_cover

    Solving Sudoku is an exact cover problem. More precisely, solving Sudoku is an exact hitting set problem, which is equivalent to an exact cover problem, when viewed as a problem to select possibilities such that each constraint set contains (i.e., is hit by) exactly one selected possibility.

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