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Dolphin VR is a third-party project aimed to extend Dolphin with the ability to play games "in virtual reality with accurate life-size scale, full FOV [field of view], a 3D HUD, independent aiming, and the ability to look around." [127] HTC Vive and Oculus Rift are supported. [128] PC Gamer tested a few games with Dolphin VR.
Some of these games were also available on the Wii Virtual Console, which can be played through Wii U's Wii Mode, but these legacy versions lack some features of the Wii U Virtual Console. While Wii Virtual Console titles cannot be played using the Wii U GamePad's controls, a September 2013 system update enabled the use of the GamePad's screen ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
The following is a list of the 427 games that were available on the Virtual Console for the Wii in North America. These games could also be played on the Wii U through Wii Mode, but lack the additional features found in Wii U Virtual Console releases. The games are sorted by system and in the order they were added in the Wii Shop Channel. To ...
In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]
A large part of the appeal of the Genesis library during the console's lifetime was the arcade-based experience of its games, as well as more difficult entries such as Ecco the Dolphin and sports games such as Joe Montana Football. [9]
OpenAL (Open Audio Library [3] [4]) is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. It is designed for efficient rendering of multichannel three-dimensional positional audio.
The emulator would rapidly progress from this state and increase its compatibility with the Wii U game library and add more features. A couple of days after The Legend of Zelda: Breath of the Wild released, Cemu was able to boot the game - though running at a sluggish framerate, without audio, and filled with many glitches.