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The function getnameinfo() converts the internal binary representation of an IP address in the form of a pointer to a struct sockaddr into text strings consisting of the hostname or, if the address cannot be resolved into a name, a textual IP address representation, as well as the service port name or number. The function prototype is specified ...
This is a list of specific PC titles. For a list of all PC titles, see List of PC games. The following is a list of games released on the Linux operating system. Games do not need to be exclusive to Linux, but they do need to be natively playable on Linux to be listed here.
Ship of Harkinian is an unofficial source port of the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time that runs on Microsoft Windows, Linux, macOS, Wii U, and Nintendo Switch. It was first released in March 2022 for Windows, four months after Ocarina of Time 's source code was decompiled and released.
A source port typically only includes the engine portion of the game and requires that the data files of the game in question already be present on users' systems. Source ports share the similarity with unofficial patches that both don't change the original gameplay as such projects are by definition mods .
A "console port" is a game that was originally or primarily made for a console before a version is created which can be played on a personal computer. The process of porting games from console to PC is often regarded more cynically than other types of port due to the more powerful hardware some PCs have even at console launch being ...
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Has a number of bugs but contains a full, playable single player campaign. Savage: The Battle for Newerth: S2 Games: 2003-09-09 Linux, OS X (commercial), Windows: Silverback Engine Proprietary license Hybrid FPS/RTS with both ranged and melee combat Savage 2: A Tortured Soul: S2 Games: 2008-01-16 Linux, OS X, Windows (commercial) K2 Engine ...
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game.The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.