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Inferring a person's possible or probable (usually negative) thoughts from their behaviour and nonverbal communication; taking precautions against the worst suspected case without asking the person. Example 1: A student assumes that the readers of their paper have already made up their minds concerning its topic, and, therefore, writing the ...
Research shows replacing negative thoughts with positive thoughts can help reduce stress and anxiety while encouraging a more positive mindset. It has a psychological fake-it-till-you-make-it effect.
Beck suggests that people with negative self-schemata are liable to interpret information presented to them in a negative manner, leading to the cognitive distortions outlined above. The pessimistic explanatory style , which describes the way in which depressed or neurotic people react negatively to certain events, is an example of the effect ...
In 2009, a three-year-old girl from New Mexico died of malnutrition and dehydration on the same day that her mother was said to have spent 15 hours playing World of Warcraft online. [33] In another case in 2014, a Korean couple became so immersed in a video game that allowed them to raise a virtual child online that they let their real baby die ...
The tendency to be over-optimistic, underestimating greatly the probability of undesirable outcomes and overestimating favorable and pleasing outcomes (see also wishful thinking, valence effect, positive outcome bias, and compare pessimism bias). [108] [109] Ostrich effect: Ignoring an obvious negative situation. Outcome bias
The Automatic Thought Questionnaire 30 (ATQ 30) is a scientific questionnaire created by Steven D. Hollon and Phillip C. Kendall that measures automatic negative thoughts. . The ATQ 30 consists of 30 negative statements and asks participants to indicate how often they experienced the negative thought during the course of the week on a scale of 1–5 (1=Low-High=
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Splitting, also called binary thinking, dichotomous thinking, black-and-white thinking, all-or-nothing thinking, or thinking in extremes, is the failure in a person's thinking to bring together the dichotomy of both perceived positive and negative qualities of something into a cohesive, realistic whole.