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This is an accepted version of this page This is the latest accepted revision, reviewed on 7 March 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...
Scala runs on the Java platform (Java virtual machine) and is compatible with existing Java programs. [15] As Android applications are typically written in Java and translated from Java bytecode into Dalvik bytecode (which may be further translated to native machine code during installation) when packaged, Scala's Java compatibility makes it well-suited to Android development, the more so when ...
In JavaScript, an "object" is a mutable collection of key-value pairs (called "properties"), where each key is either a string or a guaranteed-unique "symbol"; any other value, when used as a key, is first coerced to a string. Aside from the seven "primitive" data types, every value in JavaScript is an object. [50]
The size of an element can be determined by applying the operator sizeof to any dereferenced element of an array A, as in n = sizeof A[0]. Thus, the number of elements in a declared array A can be determined as sizeof A / sizeof A[0]. Note, that if only a pointer to the first element is available as it is often the case in C code because of the ...
In the CSS stylesheet language, the tilde finds the element selected by the right-hand side that shares the parent with an element selected by the left-hand side. [ 74 ] In the D programming language , the tilde is used as bitwise not operator, concatenation operator such as those of arrays , [ 75 ] and to indicate an object destructor.
class: meta-object that specifies the type of other objects; reference: object that encapsulates an unevaluated object specifier that may or may not point to a valid object; can be evaluated on-demand by accessing its contents property; Standard data objects. constant: constant value; language-defined constants include pi, tab and linefeed
INTEGER Primitive 2 2 BIT STRING Both 3 3 OCTET STRING Both 4 4 NULL Primitive 5 5 OBJECT IDENTIFIER: Primitive 6 6 Object Descriptor Both 7 7 EXTERNAL Constructed 8 8 REAL (float) Primitive 9 9 ENUMERATED Primitive 10 A EMBEDDED PDV Constructed 11 B UTF8String: Both 12 C RELATIVE-OID Primitive 13 D TIME Primitive 14 E Reserved 15 F