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GCSE Bitesize was launched in January 1998, covering seven subjects. For each subject, a one- or two-hour long TV programme would be broadcast overnight in the BBC Learning Zone block, and supporting material was available in books and on the BBC website. At the time, only around 9% of UK households had access to the internet at home.
The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...
Computer simulation, one of the main cross-computing methodologies. Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. [1] It includes the study and experimentation of algorithmic processes, and the development of both hardware and software. Computing has scientific, engineering, mathematical ...
The BBC had a difficult decision to choose which year group would be the first to receive the free micro:bits, and the BBC's head of learning said that the reason they "plumped for Year 7, rather than Year 5, is it had more impact with that age group as they were more interested in using it outside the classroom". [31]
The BBC Learning Zone (previously The Learning Zone) was an educational strand run by the BBC as an overnight service on BBC Two. It broadcast programming aimed at students in Primary, Secondary and Higher Education as well as to adult learners.
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. [1]
The planned BBC Computer Literacy Project 2012, inspired by the original scheme which introduced the BBC Micro in the 1980s, [1] was being developed by BBC Learning to provide a starting place for young people and others to develop marketable skills in computing technology and program coding.
Both the computer and human try to convince the judge that they are the human. If the judge cannot consistently tell which is which, then the computer wins the game. [4] Researchers in the United Kingdom had been exploring "machine intelligence" for up to ten years prior to the founding of the field of artificial intelligence research in 1956. [5]