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  2. Computer-aided ergonomics - Wikipedia

    en.wikipedia.org/wiki/Computer-aided_ergonomics

    One example of a computer system that can be used as a computer-aided ergonomics system is The AnyBody Modeling System [1] that consider the human body as a dynamic multi-rigid-body system. The human model is a public domain model contains most of the bones, muscles and joints that are present in the human body. The model has more than 1000 ...

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    The dynamic characteristics of a system are described in terms of the dialogue requirements contained in seven principles of part 10 of the ergonomics standard, the ISO 9241. This standard establishes a framework of ergonomic "principles" for the dialogue techniques with high-level definitions and illustrative applications and examples of the ...

  4. GOMS - Wikipedia

    en.wikipedia.org/wiki/GOMS

    GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction, [1] written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals ...

  5. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target. [1]

  6. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Aliasing; Alpha compositing; Alpha mapping; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti ...

  7. Human visual system model - Wikipedia

    en.wikipedia.org/wiki/Human_visual_system_model

    A human visual system model (HVS model) is used by image processing, video processing and computer vision experts to deal with biological and psychological processes that are not yet fully understood. Such a model is used to simplify the behaviors of what is a very complex system. As our knowledge of the true visual system improves, the model ...

  8. Visual computing - Wikipedia

    en.wikipedia.org/wiki/Visual_Computing

    Visual computing [1] is a fairly new term, which got its current meaning around 2005, when the International Symposium on Visual Computing first convened. [2] Areas of computer technology concerning images, such as image formats, filtering methods, color models, and image metrics, have in common many mathematical methods and algorithms.

  9. Outline of human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Outline_of_human–computer...

    Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected ...