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In Danganronpa 2, she joins Makoto and Byakuya in confronting Junko's Alter Ego. In Danganronpa 3, she becomes involved in the Monokuma Hunter game alongside other Future Foundation members. She is presumably killed by the poison in her wristband as a result of her forbidden action, "passing the fourth time limit with Makoto still alive."
Danganronpa character redirects to lists (66 P) Pages in category "Danganronpa characters" The following 8 pages are in this category, out of 8 total.
Junko Enoshima (Japanese: 江ノ島 盾子, Hepburn: Enoshima Junko) is a fictional character and the main antagonist of Spike Chunsoft's Danganronpa series. Featured as the mastermind in the series' first two games as the true identity of Monokuma, in the spin-off Danganronpa Another Episode: Ultra Despair Girls in the guises of Shirokuma and Kurokuma, and in the prequel light novel ...
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Danganronpa 1・2 - Comic Anthology (ダンガンロンパ 1・2 コミックアンソロジー) (Published in Ichijinsha) Small Danganronpa 1・2 Light ( スモール ダンガンロンパ 1・2 ライト ) (Illustrated by Kingin きんぎん and published in ASCII Media Works)
Danganronpa characters (1 C, 8 P) Danganronpa video games (8 P) Pages in category "Danganronpa" The following 13 pages are in this category, out of 13 total.
Early designs of Kyoko rejected as Spike requested the staff a more colorful design of the character. In the early versions of Danganronpa: Trigger Happy Havoc, the demo DISTRUST, the character was known as Gyaru Kirigiri (霧切ギャル, Kirigiri Gyaru) and was the original first victim in the narrative's killing game. [4]
During early stages of the game Danganronpa: Trigger Happy Havoc, a demo named Distrust, Makoto was simply named "Protagonist" (主人公, Shujinkō). [1] Writer Kazutaka Kodaka from Spike Chunsoft said in an interview that his aim was not to have players project themselves onto Makoto Naegi, a common method of writing for visual novels. In the ...