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The Falcon 4.0 series is one of the longest running game series in PC history to have used the same code base. The history of Falcon 4.0 spans over two decades due to derivatives like Falcon 4.0: Allied Force, [34] the BMS derivative from 2012, [6] and other variants.
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
Falcon 4.0: Allied Force (F4AF) is an F-16 based combat flight simulator released by Lead Pursuit in 2005. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans .
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Falcon 3.0 sold 400,000 copies by March 1995. [1] Including its expansions, the full "Falcon 3.0 line" surpassed 700,000 copies in sales by December 1998. [2]According to GameSpot, Falcon 3.0 sold well for years after its initial release, and add-on products extended its longevity.
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144 CID straight-6 in a 1964 Ford Falcon. 1960–1993 (Longer in Australia) 'Falcon Six' OHV (144, 170, 200, 250) car usage. 1964–1996 OHV (240, 300, 4.9 L) truck 6 built in Cleveland, Ohio; 1988–2002 Ford Australia SOHC I6 Falcon engines 1988–1989 3.2 L SOHC; 1988–1992 3.9 L SOHC; 1992–2002 4.0 L SOHC; 1998–2002 4.0 L SOHC VCT
Barra is a name for an engine range created by Ford Australia, including the inline-6 and unrelated SOHC V8 in the Ford Australia Falcon between 2002 and 2016. The inline-6 engines are unique to the Australian manufactured Falcon and Territory and were developed and manufactured in Geelong, Victoria.