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Technopoly: The Surrender of Culture to Technology is a book by Neil Postman published in 1992 that describes the development and characteristics of a "technopoly". He defines a technopoly as a society in which technology is deified, meaning “the culture seeks its authorisation in technology, finds its satisfactions in technology, and takes its orders from technology”.
Neil Postman (March 8, 1931 – October 5, 2003) was an American author, educator, media theorist and cultural critic, who eschewed digital technology, including personal computers, mobile devices, and cruise control in cars, and was critical of uses of technology, such as personal computers in school. [1]
This list of eponymous laws provides links to articles on laws, principles, adages, and other succinct observations or predictions named after a person. In some cases the person named has coined the law – such as Parkinson's law .
Neil Postman states, "if in biology a 'medium' is something in which a bacterial culture grows (as in a Petri dish), in media ecology, the medium is 'a technology within which a [human] culture grows.'" [5] [6] [7] In other words, "Media ecology looks into the matter of how media of communication affect human perception, understanding, feeling ...
Law of increasing the degree of ideality of the system The ideality of a system is a qualitative ratio between all desirable benefits of the system and its cost or other harmful effects. When trying to decide how to improve a given invention, one naturally would attempt to increase ideality, either to increase beneficial features or else to ...
The information–action ratio is a concept coined by cultural critic Neil Postman in his work Amusing Ourselves to Death.In short, Postman meant to indicate the relationship between a piece of information and what action, if any, a consumer of that information might reasonably be expected to take once learning it.
Cyberpsychology (also known as Internet psychology, web psychology, or digital psychology) is a scientific inter-disciplinary domain that focuses on the psychological phenomena which emerge as a result of the human interaction with digital technology, particularly the Internet.
A list of 'effects' that have been noticed in the field of psychology. [clarification needed] Ambiguity effect;