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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality .

  3. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    Thus, a code smell is a driver for refactoring. Factors such as the understandability of code, how easy it is to be modified, the ease in which it can be enhanced to support functional changes, the code's ability to be reused in different settings, how testable the code is, and code reliability are factors that can be used to identify code ...

  4. Design smell - Wikipedia

    en.wikipedia.org/wiki/Design_Smell

    It is a good practice to identify design smells in a software system and apply appropriate refactoring to eliminate it to avoid accumulation of technical debt. The context (characterized by various factors such as the problem at hand, design eco-system, and platform) plays an important role to decide whether a certain structure or decision ...

  5. Software rot - Wikipedia

    en.wikipedia.org/wiki/Software_rot

    Refactoring is a means of addressing the problem of software rot. It is described as the process of rewriting existing code to improve its structure without affecting its external behaviour. [9] This includes removing dead code and rewriting sections that have been modified extensively and no longer work efficiently. Care must be taken not to ...

  6. Type generalization - Wikipedia

    en.wikipedia.org/wiki/Type_generalization

    Type generalization is a technique commonly used in refactoring.The idea is to draw on the benefits of object-orientation and make more-generalized types, thus enabling more code sharing, leading to better maintainability as there is less code to write.

  7. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  8. Data clump - Wikipedia

    en.wikipedia.org/wiki/Data_clump

    This beckons as another opportunity for refactoring to be used in order to improve the quality of the code. Refactoring to eliminate data clumps does not need to be done by hand. Many modern fully featured IDEs have functionality (often labeled as "Extract Class") that is capable of performing this refactoring automatically or nearly so. This ...

  9. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Programmers should take a "simple is best" approach to software design. Whenever a new piece of code is written, the author should ask themselves 'is there a simpler way to introduce the same functionality?'. If the answer is yes, the simpler course should be chosen. Refactoring should also be used to make complex code simpler.