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Teenage Mutant Ninja Turtles II: Back from the Sewers, released as Teenage Mutant Hero Turtles II: Back from the Sewers in Europe, and Teenage Mutant Ninja Turtles 2 in Japan, is a 1991 action-platform game developed and published by Konami for the Game Boy. It is the sequel to Teenage Mutant Ninja Turtles: Fall of the Foot Clan.
1991 – Game Boy: Notes: This is the sequel to TMNT: Fall of the Foot Clan. Like the first Game Boy game, the player can select a turtle between stages, but when a turtle is defeated during a stage, he is captured, like the first NES game. The player can get a chance to rescue a captured turtle after clearing a stage.
File:Teenage Mutant Ninja Turtles II - Back from the Sewers Coverart.png; File:Teenage Mutant Ninja Turtles III - Radical Rescue Coverart.png; File:Terminator 2 Game Boy cover art.jpg; File:Tetris Boxshot.jpg; File:The Amazing Spider-Man 2 Coverart.png; File:The Hunt for Red October cover.jpg; File:The Real Ghostbusters.jpg
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An emulated version of the arcade game is included as a hidden bonus game in Teenage Mutant Ninja Turtles 2: Battle Nexus for the PlayStation 2, Xbox, and GameCube, but with altered music and most of the voice clips edited out. The game is unlocked by finding an antique in Stage 9-1; the antique turns out to be the original arcade machine.
Pocket Music is a 2002 video game developed by Jester Interactive and published by Rage Games for the Game Boy Color and Game Boy Advance.The game is a handheld adaptation of the Music series of games released by the developer, and allows players to create tracks of music from pre-recorded samples using a grid-based interface.
The Cowabunga Collection adds save states, rewind functions, button mapping, as well as online capabilities in certain games and local co-op in all games where it was originally intended. [4]
The Game Boy Sound System (GBS) is a file format containing Nintendo Game Boy sound driver data designed for the Game Boy sound hardware.. GBS rips are an arduous task often involving debuggers and compiled assembly code, as there was no uniform sound driver for each Game Boy game.