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Silent Hunter 4: Wolves of the Pacific (known in the United States as Silent Hunter: Wolves of the Pacific) is a computer submarine simulation for Windows developed by Ubisoft Bucharest and published by Ubisoft in 2007. It places the player in command of a U.S. Navy submarine during World War II and takes place in the Pacific theater. The game ...
2002 - Subsim works with Ubisoft producer Carl Norman to initiate a broad reaching mod that will convert Silent Hunter II and Destroyer Command from the original MP engine (rTime) to Microsoft DirectPlay. The mod is deemed Projekt Messerwetzer [7] (messerwetzer (ms-r-vt-zr-) n. [German] - A craftsman who sharpens old knives
Silent Hunter (video game) Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 5: Battle of the Atlantic; Silent Service (video game) Silent Service II; Silent Steel; Sqoon; SSN-21 Seawolf; Tom Clancy's SSN; Steel Diver; Sub Battle Simulator; Sub Command; Sub Culture; Sub Hunt; Sub Rebellion; Submarine ...
Silent Hunter: 1996: DOS A World War II submarine combat simulation Silent Hunter II: 2001: Win A World War II submarine combat U-boat simulation Six-Gun Shootout: 1985: AppII, ATR, C64 Skyrealms of Jorune: Alien Logic: 1994: DOS A science-fiction role-playing video game: Soldiers at War: 1998: Win A turn-based tactics set during WWII
Silent Hunter (video game) Silent Hunter II; Silent Hunter III; Silent Hunter 4: Wolves of the Pacific; Silent Hunter 5: Battle of the Atlantic; Skull and Bones (video game) Slime (video game) SOS (1993 video game) Sqoon; Steel Diver; Strike Fleet; Sub Command; Subwar 2050; Sunless Sea; Super Battleship; Swashbucklers: Blue vs. Grey
Silent Hunter (1996) Silent Hunter Patrol Disk (1996) Silent Hunter Patrol Disk #2 (1996) Silent Hunter: Commander's Edition (1997) Silent Hunter II (2001) Silent Hunter III (2005) Silent Hunter III: Gold Edition (2007) Silent Hunter 4: Wolves of the Pacific (2007) Silent Hunter 4: Wolves of the Pacific – U-Boat Missions (2008) Silent Hunter ...
Net income shot up from $427.4 million to $525.7 million over the same period. The business also generated healthy and increasing FCF during these three fiscal years, going from $750.2 million in ...
Game displays generally include an overhead map or "radar" view, showing the submarine and any ships whose position can be detected, the periscope view if the sub is close enough to the surface, a set of gauges showing depth and course, and a boat plan showing torpedo availability, damage to various subsystems and other in-game issues that may ...