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  2. Orthophoto - Wikipedia

    en.wikipedia.org/wiki/Orthophoto

    Orthographic views project at a right angle to the datum plane. Perspective views project from the surface onto the datum plane from a fixed location. Aerophotogrammetry, orthophoto from drone, Città Alta, Bergamo, Italy. This photo is properly projected on elevation model, yet on a single building scale, a small tilt is noticeable.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the field of view is small.

  4. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    The 3D point corresponding to a specific image point is constrained to be on the line of sight. From a single image, it is impossible to determine which point on this line corresponds to the image point. If two images are available, then the position of a 3D point can be found as the intersection of the two projection rays.

  5. Orthographic map projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_map_projection

    Orthographic projection in cartography has been used since antiquity. Like the stereographic projection and gnomonic projection, orthographic projection is a perspective projection in which the sphere is projected onto a tangent plane or secant plane. The point of perspective for the orthographic projection is at infinite distance.

  6. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

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