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Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers).
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
In a 1996 reader's poll conducted by Arcane magazine to determine the 50 most popular roleplaying games of all time, Werewolf: The Apocalypse was ranked 33rd. Editor Paul Pettengale commented: "Being the second game in the Storyteller series - which includes Vampire , Mage , Wraith and Changeling - Werewolf shares the same system and setting ...
Time of Judgment is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio.These scenarios are presented as the semi-canonical endings of the original World of Darkness, as preparation for the new version of the setting.
Hunter: The Reckoning is a horror tabletop role-playing game set in modern times, in which players take the roles of human characters who become aware of the existence of the supernatural, including vampires, werewolves, and ghosts, and fight back as monster hunters.
A series of gamebooks and Lone Wolf: The Roleplaying Game; also a second game by Mongoose, the Lone Wolf Multiplayer Game Book: Lord of the Rings Adventure Game: Iron Crown Enterprises: 1991-1999 Based upon the fantasy works of J. R. R. Tolkien: The Lord of the Rings Roleplaying Game: Decipher, Inc. 2002-2006 Based upon the fantasy works of J ...
Werewolf: Two players will be werewolves. Seer: One player will be the seer. Until a player is eliminated, players are not to reveal their identity as printed on the card. Players may lie about what's on their card. When a player is killed, their card is revealed. The game starts at night. All players close their eyes (often also bending their ...
White Wolf resumed publishing historical role-playing games in 2002, and relaunched Dark Ages: Vampire (2002) as a core rulebook; supplements were added for the other magical groups of the World of Darkness, and each of these was dependent upon Dark Ages: Vampire to play, including Dark Ages: Werewolf (2003).