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  2. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme, Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  3. Matched filter - Wikipedia

    en.wikipedia.org/wiki/Matched_filter

    Alternatively, we may solve for the matched filter by solving our maximization problem with a Lagrangian. Again, the matched filter endeavors to maximize the output signal-to-noise ratio of a filtered deterministic signal in stochastic additive noise.

  4. File:Wolfram alpha solution.pdf - Wikipedia

    en.wikipedia.org/.../File:Wolfram_alpha_solution.pdf

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  5. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures.

  6. List of mathematical constants - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_constants

    6.1 Site MathWorld Wolfram.com. 6.2 Site OEIS.org. 6.3 ... Download as PDF; Printable version; In other projects ... The continued fraction expansion has the pattern ...

  7. Wolfram Language - Wikipedia

    en.wikipedia.org/wiki/Wolfram_Language

    The Wolfram Language (/ ˈ w ʊ l f r əm / WUUL-frəm) is a proprietary, [7] general-purpose, very high-level multi-paradigm programming language [8] developed by Wolfram Research. It emphasizes symbolic computation , functional programming , and rule-based programming [ 9 ] and can employ arbitrary structures and data. [ 9 ]

  8. A New Kind of Science - Wikipedia

    en.wikipedia.org/wiki/A_New_Kind_of_Science

    The basic subject of Wolfram's "new kind of science" is the study of simple abstract rules—essentially, elementary computer programs.In almost any class of a computational system, one very quickly finds instances of great complexity among its simplest cases (after a time series of multiple iterative loops, applying the same simple set of rules on itself, similar to a self-reinforcing cycle ...

  9. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    A second way to investigate the behavior of these automata is to examine its history starting with a random state. This behavior can be better understood in terms of Wolfram classes. Wolfram gives the following examples as typical rules of each class. [4] Class 1: Cellular automata which rapidly converge to a uniform state.