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Machiavelli is designed to be played by a group of 4 to 8 players. Each one of the players controls one of the available powers. The game board is a map of the Italian Peninsula and its nearby countries, including the southeast of France, Switzerland, Austria, Hungary, the coasts of the Adriatic Sea, Tunis, and the Mediterranean islands Corsica and Sardinia.
Merchant Prince is a turn-based 4X strategy video game franchise set in the Republic of Venice during the Renaissance.The first Merchant Prince was published in Europe in 1993, and North America in 1994; [1] [2] [3] Machiavelli the Prince [n 1] in 1995; and Merchant Prince II [n 2] in 2001.
Video games set primarily or partially in the Italian Renaissance (15th century-16th century). Pages in category "Video games set in the Italian Renaissance" The following 4 pages are in this category, out of 4 total.
Video games set in the Italian Renaissance (4 P) ... Pages in category "Video games set in Italy" The following 185 pages are in this category, out of 185 total.
Renaissance culture later spread to Venice, the heart of a Mediterranean empire and in control of the trade routes with the east since its participation in the Crusades and following the journeys of Marco Polo between 1271 and 1295. Thus Italy renewed contact with the remains of ancient Greek culture, which provided humanist scholars with new ...
A strategy game set during the ancient Italian wars. The game focuses on the unification of Italy and features campaigns centered around Pyrrhus of Epirus and the struggles between early Roman and Italic states. Builders of Greece: TBA: 500 – 300 BC: An upcoming city-building game where players build and manage a city-state in ancient Greece.
Video games set primarily or partially in the Renaissance, a European period of transition from the Middle Ages to modernity. Subcategories This category has only the following subcategory.
Assassin's Creed II is an action-adventure game played from a third-person perspective and set in an open world based on late 15th-century Renaissance Italy.Gameplay is nonlinear, and focuses on hack and slash combat, stealth, and exploration.