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SimCity: BuildIt is a city-building mobile game. Developed by TrackTwenty and published by Electronic Arts , it was launched in late 2014. The game is part of the SimCity franchise, [ 1 ] and is available to download from the Google Play Store , [ 2 ] Amazon Appstore [ 3 ] and the Apple App Store .
Articles and topics related to the SimCity series of city building and management simulation computer games, produced by Maxis Wikimedia Commons has media related to SimCity . Pages in category "SimCity"
The Sim Collection (Released in 2003 for Windows, it includes SimTheme Park Gold Edition, The Sims Deluxe Edition, SimCity 3000 Unlimited and The Sims Online New & Improved.) Sim Mania 2 (Released on March 19, 2003, for Windows, it includes SimCity 3000 , SimTheme Park Gold Edition , SimCoaster and Sid Meier's SimGolf .)
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
With the rise of social gaming, mobile gaming, freemium and micropayment model in the 2010s, there has been a surge of casual city-building games with different mechanisms like time-based "produce and upgrade" feature, including CityVille, SimCity Buildit, and City Island.
SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, [ 2 ] it is a reboot of the SimCity series, and is the first major installment since the release of SimCity 4 a decade before.
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi